![]() There is a refreshing amount of choice here, something lacking from The Lady's Favor, the previous part of The Erebus Cross. Or, they can get into trouble and be forced to leave the castle in a hurry. Or, they can simply get the Baron's help and move on. There is room for complex intrigue, if the PCs want it. The material about Heilgrund's castle is well done. The PCs got Heilgrund to fund their expedition. There, the baron he was staying with had no name, but here, a name was supplied, Stefan Heilgrund. Our Heroes went to consult Reginald Coleson, a member of the Explorer's Society whom they had met when I ran part one of the adventure. The hook proved good, as I thought it would. The second is held by a mysterious villain, and the PCs receive dire visions about what he might do with it. In the first part, the PCs have one of two magically linked compasses. These are followed by soft points, or optional encounters, which can be inserted or not, as the GM chooses. Just like the previous part of The Erebus Cross, the adventure in Scoundrel's Folly is divided into four hard points which the author considers essential to the plot. The Compendium reprints a lot of material on the Explorers' Guild, but not the material found in Scoundrel's Folly. This is free of charge for anyone owning either the GM's or the Player's Guide for 7th Sea. NOTE: In a move of stunning coolness, AEG released the Compendium for 7th Sea. While I still am still annoyed that both the adventure and the Explorers' Guild material are divided, like Gaul, into three parts, the Explorers' Guild material continues to be good, and the second part of the adventure is better than the first. The second part of The Erebus Cross adventure is bundled with the second part of the Explorers' Guild material. Playtesters: Avram Grumer, Fred Herman, Joshua Kronengold, Matt Stevens Vested interests and dark magics alike are determined to hold onto power and in a society where the loyalties of many are fluid and the true nature of the players is hidden the game of politics can be a lethal one even for those close to the throne.Scoundrel's Folly: The Erebus Cross: Part Two ![]() The Girl on the Liar's Throne: Anea is the Silent Queen and she is struggling to bring change to the ancient society of Landfall. The Boy who Wept Blood: Sworn to protect the silent queen Anea as she struggles to bring a new democracy to Demesne, Dino finds himself drawn into a deadly game of political intrigue as the aristocratic families of Landfall conspire to protect their privilege. One of the mysterious and misshapen Orfano who appear around the Kingdom of Landfall, he is a talented fighter yet constantly lonely, tormented by his deformity, and well aware that he is a mere pawn in a political game. The Boy with the Porcelain Blade: Lucien de Fontein has grown up different. In a castle that is, itself, reminiscent of Gormenghast in its size and brooding presence a collection of young, flawed but resilient outsiders find their way in a dangerous society teetering on the brink of dramatic change, even as it learns the fantastical secrets of its past. An original and beautifully imagined world, populated by unforgettable characters. The Complete Trilogy together: The Boy with the Porcelain Blade, The Boy who Wept Blood, The Girl on the Liar's ThroneĪn ornate yet dark fantasy, with echoes of Mervyn Peake, Robin Hobb and Jon Courtenay Grimwood.
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